Scenario W01: The Zombie Job is now available on DriveThruRPG! This scenario was designed for, and run on, LoadingReadyRun's Dice Friends streaming show, and involves the crew being hired to retrieve a heretical tome that reanimates the dead. That tome is currently located inside a quarantined funeral parlor filled with ravenous, reanimated dead, the result of a ritual gone wrong.
Now available on DriveThruRPG are two supplemental products for Dusk City Outlaws. The Turf Wars supplement expands the campaign rules in Dusk City Outlaws, giving a structure for play over the course of a year in New Dunhaven that has the crew playing members all drawn from the same cartel, fighting over districts to add to their cartel's turf. The Digital Creator Pack is a package containing art, icons, and templates used in the creation of the Dusk City Outlaws core game, as well as a license to create and distribute supplemental materials for free. You can pick up both of these new products on DriveThruRPG right now!
You can now download, for free, PDF copies of the character sheet and crew sheet from the Dusk City Outlaws core game box set. This package includes both color and black-and-white versions of each sheet, as well as a printer-friendly version of each. They are now available on DriveThruRPG.
Four new scenarios are now available for purchase on DriveThruRPG. These four scenarios are a part of the Day One Backer bonus, and if you backed the game on the first day of the Kickstarter you should have already received your download codes from DriveThruRPG for these PDFs. For everyone else, these scenarios are now available for purchase.
Players in Dusk City Outlaws take on the role of a crew of criminals, and they create their characters by combining the choice of their cartel with their specialty on the Job. The mechanics of each are presented on cardboard cards, which are placed next to each other and contain everything you need to know to run your character. Find out a little more about how this character system evolved during development.
Dusk City Outlaws came into being through a spark of inspiration blending three basic ideas I'd been working on for a while: a simplified narrative dice system, an urban setting with colorful criminal factions, and a desire to make a game that made making characters and starting to play fast and easy. Today, I'm going to talk about the dice system.
New Dunhaven's criminal underworld is ruled over by eight cartels, organizations of diverse backgrounds and philosophies with one similar goal: get rich by any means necessary. These cartels control the vast majority of the city's crime, and each cartel has its own turf, its own preferred illicit operations, and its own value when coming together as a crew to pull off a job.