The Right Kind of People

The Right Kind of People

Players in Dusk City Outlaws take on the role of a crew of criminals, and they create their characters by combining the choice of their cartel with their specialty on the Job. The mechanics of each are presented on cardboard cards, which are placed next to each other and contain everything you need to know to run your character. Find out a little more about how this character system evolved during development.

The Dice Have It

The Dice Have It

Dusk City Outlaws came into being through a spark of inspiration blending three basic ideas I'd been working on for a while: a simplified narrative dice system, an urban setting with colorful criminal factions, and a desire to make a game that made making characters and starting to play fast and easy. Today, I'm going to talk about the dice system.

Cartels of the Arrangement

Cartels of the Arrangement

New Dunhaven's criminal underworld is ruled over by eight cartels, organizations of diverse backgrounds and philosophies with one similar goal: get rich by any means necessary. These cartels control the vast majority of the city's crime, and each cartel has its own turf, its own preferred illicit operations, and its own value when coming together as a crew to pull off a job.

New Dunhaven

New Dunhaven

New Dunhaven is the fantasy city that serves as the backdrop for capers, heists, and other thievery in Dusk City Outlaws. The digest-sized book that comes with the game, The Traveler's Guide to New Dunhaven, goes into detail about the city's locales, inhabitants, quirks, and dangers in detail, but we thought it might be a good idea to summarize some of the basic information about the setting here, so you can get an idea of what the city is like.