The Kickstarter for Dusk City Outlaws has ended as a massive success. Here's a little bit of info about what is going to come with the game, and how the Kickstarter's success has made everyone's copy of the game better.
I am pleased to announce that Dusk City Outlaws has hit its funding goal! Thanks to everyone that has contributed their support to the game so far. We've still got a few weeks left, so that means it's time to dig into our stretch goals!
Time is the criminal's most important resource. Learn about the way time passes in the game, and how it got to be that way. This installment explores the day/night segment split and goes into further detail about planning scenes and legwork scenes.
New Dunhaven's criminal underworld is ruled over by eight cartels, organizations of diverse backgrounds and philosophies with one similar goal: get rich by any means necessary. These cartels control the vast majority of the city's crime, and each cartel has its own turf, its own preferred illicit operations, and its own value when coming together as a crew to pull off a job.
New Dunhaven is the fantasy city that serves as the backdrop for capers, heists, and other thievery in Dusk City Outlaws. The digest-sized book that comes with the game, The Traveler's Guide to New Dunhaven, goes into detail about the city's locales, inhabitants, quirks, and dangers in detail, but we thought it might be a good idea to summarize some of the basic information about the setting here, so you can get an idea of what the city is like.
The first game from Scratchpad Publishing will be Dusk City Outlaws, a tabletop roleplaying game set in the sprawling fantasy city of New Dunhaven. Dusk City Outlaws is an out-of-the-box game, designed to be pulled off of your game shelf and played on short notice, with little prep work and time required by the players.