From the creator of Dusk City Outlaws and Spectaculars comes Neon City Outlaws, a tabletop roleplaying game where bands of daring criminals take on the corporate oligarchs of a dystopian cyberpunk city. Combining the heist structure of Dusk City Outlaws with the on-the-fly setting creation of Spectaculars, players and gamemasters will build their own futuristic city while planning crimes in an easy-to-learn, low-prep built for both campaign play and one-shots alike.

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The Core Game

Neon City Outlaws is a tabletop roleplaying game for 3-6 players, set in a sprawling cyberpunk city that you design during play. In this game, the players take on the roles of criminals on the outside of the law, collectively known as the Right Kind of People to those who run in outlaw circles. These criminals come together to form a crew, and take on a job, a criminal enterprise brokered to them by a third party that targets the nigh-immortal executives and their oppressive corporations. More than that, these characters are poised to strike back at the corporations and corrupt government in a way that everyday, law-abiding citizens can't. When dissidents are branded as criminals and speaking out against the corporate oligarchy is labeled as a crime, those who try to fight the corrupt system become members of the Right Kind of People. The only question is, once you're on the outside of the law, will you keep fighting tyranny, or just do what it takes to survive as an outlaw?

Neon City Outlaws builds off of the game structure of Dusk City Outlaws, integrating the setting creation tech from Spectaculars, to create a cyberpunk roleplaying game where you don't just change the world--you define it!

the products

Core Rulebook

This 260-page hardcover rulebook contains all of the rules you need to know to build characters for, play, and run Neon City Outlaws.

Setting Book

This 132-page softcover book contains everything your group needs to define essential elements of your cyberpunk city.

Scenario Book

This 96-page book contains 8 jobs for your criminal crew to play through, either as one-shots or together as an interconnected campaign.

Administrator’s Screen

This four-panel, full-color glossy-finished screen helps make the game easier to run while presenting players with a thematic image of a sprawling neon cityscape.

100AC System Dice Pack

This dice pack includes 4 advantage dice and 4 challenge dice, the standard suite of custom dice used by 100AC System games like Neon City Outlaws.

The neon city outlaws setting book

Following in the footsteps of Spectaculars, Neon City Outlaws doesn't come with a default setting to play in. Instead, it comes with tools (specifically, the softcover setting book) that help you build your own cyberpunk setting while you play. After answering a few questions up front to set the tone and get the general framework of your city established, you're ready to start playing. Throughout the game’s scenarios, the text will reference specific entries in the setting book (for example, a job might refer to D03: The Cultural Enclave, the entry for which is pictured in the image below), which lets you know to find the associated page in the setting book and fill it out, creating that setting element only when it is needed. Subsequently, you and your players can then refer back to these setting elements, reinforcing the themes and details you previously created

By the time your crew has played through a few jobs, you'll have a number of districts, non-player characters, and megacorporations fully fleshed out, and over time the unique elements of your dystopian city will become familiar to you and your players. Of course, that's just the start; these setting elements can shift and change over time, reacting to the decisions players make during the job. The setting book not only helps you establish your setting, but also track its evolution over the course of many sessions of play.

The Overlay System

Changing bodies is accomplished with the overlay system. Players' character sheets are divided down the middle, with the left side of the sheet representing elements of their minds and personalities, while the right side of the sheet represents their default bodies' physical attributes. When a player loads into a new body, they take an overlay sheet--a half-size character sheet--and place it on the right side of their character sheet. Overlay sheets representing bodies, referred to as shells in the game's setting, line up with the character sheet seamlessly, changing your physical statistics while leaving your mental stats intact. 

When you enter the Network, you manifest as an avatar of your choosing, and use the same overlay tech used for changing bodies to represent your presence in the virtual world.