Dusk City Outlaws

Dusk City Outlaws Nominated for Origins Award

Dusk City Outlaws Nominated for Origins Award

It is with great honor that Scratchpad Publishing announces that Dusk City Outlaws, the first independent game by creator Rodney Thompson, has been nominated for the 2019 Origins Awards! It is a great achievement for the game, and truly a privilege to be considered alongside other excellent nominees for the Origins Awards, the winners of which will be announced at the Origins Game Fair in June.

Neon City Outlaws Released

Neon City Outlaws Released

Now available on DriveThruRPG, Neon City Outlaws is a setting hack for Dusk City Outlaws that translates the heist game into a the dystopian cyberpunk setting of Neo-Dunhaven. Under the oppressive eyes of the Consortium Council, the Right Kind of People of Neo-Dunhaven plan heists and execute cons, dealing with artificial intelligences, digital memory storage and transfer, and an immersive virtual reality network.

The Zombie Job Now Available

The Zombie Job Now Available

Scenario W01: The Zombie Job is now available on DriveThruRPG! This scenario was designed for, and run on, LoadingReadyRun's Dice Friends streaming show, and involves the crew being hired to retrieve a heretical tome that reanimates the dead. That tome is currently located inside a quarantined funeral parlor filled with ravenous, reanimated dead, the result of a ritual gone wrong.

The Right Kind of People

The Right Kind of People

Players in Dusk City Outlaws take on the role of a crew of criminals, and they create their characters by combining the choice of their cartel with their specialty on the Job. The mechanics of each are presented on cardboard cards, which are placed next to each other and contain everything you need to know to run your character. Find out a little more about how this character system evolved during development.

The Dice Have It

The Dice Have It

Dusk City Outlaws came into being through a spark of inspiration blending three basic ideas I'd been working on for a while: a simplified narrative dice system, an urban setting with colorful criminal factions, and a desire to make a game that made making characters and starting to play fast and easy. Today, I'm going to talk about the dice system.

Cartels of the Arrangement

Cartels of the Arrangement

New Dunhaven's criminal underworld is ruled over by eight cartels, organizations of diverse backgrounds and philosophies with one similar goal: get rich by any means necessary. These cartels control the vast majority of the city's crime, and each cartel has its own turf, its own preferred illicit operations, and its own value when coming together as a crew to pull off a job.

New Dunhaven

New Dunhaven

New Dunhaven is the fantasy city that serves as the backdrop for capers, heists, and other thievery in Dusk City Outlaws. The digest-sized book that comes with the game, The Traveler's Guide to New Dunhaven, goes into detail about the city's locales, inhabitants, quirks, and dangers in detail, but we thought it might be a good idea to summarize some of the basic information about the setting here, so you can get an idea of what the city is like.