Dusk City Outlaws is a tabletop roleplaying game for 3-6 players, set in the sprawling city of New Dunhaven. In this game, the players take on the roles of criminals on the wrong side of the law, collectively known as the Right Kind of People to those who run in outlaw circles. These criminals come together to form a crew, and take on a Job, a criminal enterprise brokered to them by a third party.

Once the Job has been assigned, the crew must come up with a plan, do the legwork to set it into motion, pull off the plan, and then survive long enough to get paid.

Included in the Box Set...

Each physical copy of Dusk City Outlaws includes the following components:

  • 28-page Player Rulebook

  • 48-page Judge Rulebook

  • 240-page Traveler’s Guide to New Dunhaven setting book

  • 19 cartel sheets

  • 26 specialty sheets

  • A 40-sheet pad of character sheets

  • 5 sets of percentile dice

  • 1 set of advantage and challenge dice

  • 60-card Deck of Quirks

  • 40-card Deck of Enemies

  • 20-card Deck of Time

  • Cardboard token sheet

  • Plastic Judge's Tray

  • Plastic Player's Tray

A fantasy roleplaying game of heists, cons, and other thievery

  • Lacking a quorum from your usual game group and don't want to play a session of your usual campaign? Having an impromptu game night and wanting to play a roleplaying game? At a convention and looking to fill an evening with friends? Dusk City Outlaws is designed to be played with minimal preparation. Once all of the players know the rules of the game, you can start playing a scenario with brand-new characters in a matter of minutes. Character creation is fast and easy, and the game comes with ten fully designed scenarios and rules for introducing challenges and antagonists on the fly to eliminate the need for lots of before-the-session prep work.

  • Each member of the crew is a member of one of the eight cartels that rule over the city’s criminal underworld. These cartels each have their own turf, their own specialties, their own motives, and their own methods, but they are all bound together by the Arrangement, an agreement that the cartels entered into to preserve themselves against too much infighting. In short, the cartels agree that they have enough enemies without warring with one another, and that they all want the same thing: to get rich. The cartels agree to respect each others' turf, and while some bickering and fighting is allowed, large-scale conflict is forbidden, and revenge is frowned upon.

    To maintain this peace, when someone from the cartels has a Job they want done, they call upon the crew, which has members from several cartels, to pull off the Job. Each cartel gets a cut of the take from that Job, and the crew gains some wealth, prestige, and influence, plus the promise of future Jobs from those brokers.

  • n Dusk City Outlaws, there is no "right" way to handle the Job. The members of the crew formulate their own plan and put it into motion however they like; the Judge does not need to plan out plot twists and a complete narrative arc, only react to the actions of the players. New Dunhaven itself is a massive urban environment on the scale of modern-day New York City, giving the players nearly limitless freedom for the scope and details of their plan. Dusk City Outlaws uses sandbox play, accompanied by robust systems to help the Judge improvise, to give players ultimate freedom and eliminate the need for lengthy scenarios.

RESOURCES

Accessories, scenarios, and supplements

Turf Wars

The Turf Wars supplement expands upon the core game's campaign rules and adds new options for long-term play. In a Turf Wars campaign, all members of the crew are from the same cartel, and their crimes serve a higher purpose beyond just building their reputations.

PDF, $7.95

Digital scenario bundle

This digital bundle includes all 12 supplemental scenarios released for the game so far. Each scenario is also available as an individual product, with the bundle offered at a significant discount.

PDF, $60 $40

Digital creator pack

This package of files includes images and templates you can use to create authentic-looking scenarios and supplements for Dusk City Outlaws. Alongside the Dusk City Outlaws Creative Use License, you can use this pack to share your creations with other players and Judges.

Multiple File Formats, FREE

Print on demand card decks

The three card decks from the core game (the Deck of Time, the Deck of Enemies, and the Deck of Quirks) are available as print-on-demand products through DriveThruRPG. Each deck is available individually, or as a part of a discounted bundle.

Print-on-Demand

See dusk city outlaws in action

Want to see how the game actually plays? Below are several examples, some run by game designer Rodney Thompson, and others run by streamers and gamers on their own.

Part 2 of the Stonesetter Job, a full-length job recorded live with Sam Witwer, Elisa Teague, Tom Lommel, Spencer Crittendon, and game designer Rodney Thompson. Recorded at the Saving Throw studio in Hollywood, California.

Designer Rodney Thompson runs some of the LoadingReadyRun crew through a job on stream from their studios in Victoria, BC.

Part 1 of an actual play stream by the High Rollers crew on their Yogscast Live stream.

The Theater of the Mind players actual play of Dusk City Outlaws.

Part 1 of the Stonesetter Job, a full-length job recorded live with Sam Witwer, Elisa Teague, Tom Lommel, Spencer Crittendon, and game designer Rodney Thompson. Recorded at the Saving Throw studio in Hollywood, California.

The original Kickstarter video for Dusk City Outlaws.

Part 3 of the Stonesetter Job, a full-length job recorded live with Sam Witwer, Elisa Teague, Tom Lommel, Spencer Crittendon, and game designer Rodney Thompson. Recorded at the Saving Throw studio in Hollywood, California.

Designer Rodney Thompson runs some of the LoadingReadyRun crew through a job on stream from their studios in Victoria, BC.

Part 2 of an actual play stream by the High Rollers crew on their Yogscast Live stream.

  • "I was really impressed with how smooth the game ran when using the pre-written jobs."

    Jared Rascher, Gnome Stew

  • "This game is one of the great ones."

    Tormod Digre, RPGGeek

  • "This is the kind of game I love to run...this game has a lot of personality."

    Shane, Shane Plays

  • "Just grab it off the shelf and start a game."

    Dr. Bradley Will, Major Spoilers