See Dusk City Outlaws in Action
Mark Hulmes run Dusk City Outlaws on the High Rollers stream.
Part 1 of an actual Play session of the tabletop roleplaying game Dusk City Outlaws. Featuring Sam Witwer, Elisa Teague, Tom Lommel, Spencer Crittendon, and game designer Rodney Thompson. Recorded at the Saving Throw studio in Hollywood, California.
Part 2 of an actual Play session of the tabletop roleplaying game Dusk City Outlaws. Featuring Sam Witwer, Elisa Teague, Tom Lommel, Spencer Crittendon, and game designer Rodney Thompson. Recorded at the Saving Throw studio in Hollywood, California.
The finale of an actual play session of the tabletop roleplaying game Dusk City Outlaws. Featuring Sam Witwer, Elisa Teague, Tom Lommel, Spencer Crittendon, and game designer Rodney Thompson. Recorded at the Saving Throw studio in Hollywood, California.
The Saving Throw Show crew plays through the Gunpowder Job.
Rodney Thompson runs The Gunpowder Job for the Divvy the Loot stream.
Rodney Thompson runs The Portrait Job on Divvy the Loot.
Rodney Thompson runs Dusk City Outlaws on LoadingReadyRun's AFK show.
Dusk City Outlaws is a tabletop roleplaying game for 3-6 players, set in the sprawling city of New Dunhaven. In this game, the players take on the roles of criminals on the wrong side of the law, collectively known as the Right Kind of People to those who run in outlaw circles. These criminals come together to form a crew, and take on a Job, a criminal enterprise brokered to them by a third party.
Each member of the crew is a member of one of the eight cartels that rule over the city’s criminal underworld. These cartels each have their own turf, their own specialties, their own motives, and their own methods, but they are all bound together by the Arrangement, an agreement that the cartels entered into to preserve themselves against too much infighting. In short, the cartels agree that they have enough enemies without warring with one another, and that they all want the same thing: to get rich. The cartels agree to respect each others' turf, and while some bickering and fighting is allowed, large-scale conflict is forbidden, and revenge is frowned upon.
To maintain this peace, when someone from the cartels has a Job they want done, they call upon the crew, which has members from several cartels, to pull off the Job. Each cartel gets a cut of the take from that Job, and the crew gains some wealth, prestige, and influence, plus the promise of future Jobs from those brokers.
Once the Job has been assigned, the crew must come up with a plan, do the legwork to set it into motion, pull off the plan, and then survive long enough to get paid.
An Off-The-Shelf Game
Lacking a quorum from your usual game group and don't want to play a session of your usual campaign? Having an impromptu game night and wanting to play a roleplaying game? At a convention and looking to fill an evening with friends? Dusk City Outlaws is designed to be played with minimal preparation. Once all of the players know the rules of the game, you can start playing a scenario with brand-new characters in a matter of minutes. Character creation is fast and easy, and the game comes with ten fully designed scenarios and rules for introducing challenges and antagonists on the fly to eliminate the need for lots of before-the-session prep work.
Urban Sandbox on a Massive Scale
In Dusk City Outlaws, there is no "right" way to handle the Job. The members of the crew formulate their own plan and put it into motion however they like; the Judge does not need to plan out plot twists and a complete narrative arc, only react to the actions of the players. New Dunhaven itself is a massive urban environment on the scale of modern-day New York City, giving the players nearly limitless freedom for the scope and details of their plan. Dusk City Outlaws uses sandbox play, accompanied by robust systems to help the Judge improvise, to give players ultimate freedom and eliminate the need for lengthy scenarios.
Included in the Box Set...
Each physical copy of Dusk City Outlaws includes the following components:
28-page Player Rulebook
48-page Judge Rulebook
240-page Traveler’s Guide to New Dunhaven setting book
19 cartel sheets
26 specialty sheets
A 40-sheet pad of character sheets
5 sets of percentile dice
1 set of advantage and challenge dice
60-card Deck of Quirks
40-card Deck of Enemies
20-card Deck of Time
Cardboard token sheet
Plastic Judge's Tray
Plastic Player's Tray
Tabletop Simulator provides a physics-based 3D digital environment for playing board games and roleplaying games. You can download a free game setup for Dusk City Outlaws that provides the game materials needed to facilitate online play, including cartel and specialty sheets, cards, dice, luck trackers, and tokens. A copy of Dusk City Outlaws (either in physical form, or PDF form) is still required to play. Click here to learn more about this free Steam Workshop module for Tabletop Simulator.
This package includes both color and black-and-white versions of the character and crew sheets for Dusk City Outlaws. Each one also comes with a printer-friendly version, meant to be printed double-sided on standard Letter-sized paper and cut down the middle to create sheets of a similar size to those packed into the game's box set, as well as a form-fillable version useful for playing in a digital environment. Click here to download these sheets for free from DriveThruRPG.
Got an idea for a scenario that you want to put out there for other people to play? Want to create your own cartels? Add new specialties? Hack the game into a completely different setting or system? This package gives you access to digital files used in the creation of the Dusk City Outlaws game, making it easier to produce new material that looks just like the contents of the boxed set.
Dusk City Outlaws is a tabletop roleplaying game for 3-6 players, set in the sprawling city of New Dunhaven. In this game, the players take on the roles of criminals on the wrong side of the law, collectively known as the Right Kind of People to those who run in outlaw circles. These criminals come together to form a crew, and take on a Job, a criminal enterprise brokered to them by a third party.
The Neo-Dunhaven supplement for Dusk City Outlaws presents an alternate setting for the game, a dystopian cyberpunk city where the crew takes on Jobs targeting the monolithic corporations and the execs that run them.
The Zombie Job is a scenario designed by Rodney Thompson for the Dusk City Outlaws tabletop roleplaying game. This Job is meant to be played over the course of 3-4 hours and involves stealing sorcerous tome from a funeral parlor full of zombies before it can be cleansed of its heretical magic by the Church and falls into the custody of the City Watch.
The Turf Wars supplement for Dusk City Outlaws expands upon the core game's campaign rules and adds new options for long-term play. In a Turf Wars campaign, all members of the crew are from the same cartel, and their crimes serve a higher purpose beyond just building their reputations. As the campaign progresses and Jobs are completed, the crew can expand their cartel's influence in districts of their choice, with the goal of eventually expanding their cartel's turf when the end of the year comes around and the new turf lines are drawn at the Thiefmoot.
The Ruin Job is a scenario designed by Rodney Thompson for the Dusk City Outlaws tabletop roleplaying game. This Job is meant to be played over the course of 6-8 hours and involves bringing about the financial ruin of an unscrupulous nobleman who buys peoples' debts to make them into his indentured servants.
The Magistrate Job is a scenario designed by Rodney Thompson for the Dusk City Outlaws tabletop roleplaying game. This Job is meant to be played over the course of 6-8 hours and involves convincing one of the city's most anti-cartel magistrates to issue a stay of execution for one of the Right Kind of People slated to be hanged at the gates of the Castle.
The Rat Job is a scenario designed by Rodney Thompson for the Dusk City Outlaws tabletop roleplaying game. This Job is meant to be played over the course of 4-5 hours and involves silencing one of the Right Kind of People who has turned Crown and is negotiating a deal to spill some of the cartel's most carefully-guarded secrets. Your crew must find a way to infiltrate the Tower of Dusk, one of the city's skyscraping towers, and get past the City Watch to deal with the turncoat as you see fit.
The Portrait Job is a scenario designed by Rodney Thompson to support the Dusk City Outlaws Kickstarter Campaign. It was played through live on the Divvy the Loot livestream on February 19, 2017 with Rodney Thompson as Judge. This Job is meant to be played over the course of 2-3 hours and involves stealing the sorcery-laden portrait of a long-dead noble from the study of his descendant, a reclusive nobleman.
The Museum Job is a scenario designed by Rodney Thompson to support the Dusk City Outlaws Kickstarter Campaign. It was played through live on the LoadingReadyRun AFK livestream on February 24, 2017 with Rodney Thompson as Judge. This Job is meant to be played over the course of 2-3 hours and involves stealing an oversized bust of great historical value from a museum gallery the night before it is scheduled to be sold.
The Wolf Job is a scenario designed by Rodney Thompson to support the Dusk City Outlaws Kickstarter Campaign. It was played through live on the High Rollers livestream on February 19, 2017 with Mark Hulmes as Judge. This Job is meant to be played over the course of 2-3 hours and involves retrieving a tincture from a mad physicker's lab in order to prevent a member of the Family from being permanently cursed.
The 100AC System Dice Bot for use in Discord has been updated with some improved readibility and a more colorful interface. If you’ve already added the dice bot to your server, you will get these changes automatically. If you’re looking to play one of the 100AC System games online, but haven’t yet added the bot to your Discord server, you can add the 100AC System Dice bot to your server and start playing online right away!
Online play is more important than ever for tabletop roleplaying games, and while Scratchpad Publishing will always be excited to create games that support quick, off-the-shelf play around a table, we also know that many of you have been looking for more tools to help you play Dusk City Outlaws and Spectaculars online. You can now add a 100AC System Dice bot to your Discord server, which uses a series a simple commands to let you roll the percentile dice, advantage dice, and challenge dice used by these two systems.
Over the next few weeks, Scratchpad Publishing products will be unavailable for sale through our website as our warehousing company moves our stock to a new warehouse. In the meantime, you may place orders through Indie Press Revolution for both the Dusk City Outlaws and Spectaculars core game box sets, and through Campaign Coins for the Dusk City Outlaws metal tokens and Spectaculars metal tokens.
Now available on Tabletop Simulator for free through Steam Workshop: official conversions for both Dusk City Outlaws and Spectaculars. If you have been looking for a way to play the Scratchpad Publishing games online, these TTS modules represent the first steps toward providing official online environments for play. If you own Tabletop Simulator on Steam, you can subscribe to these workshop modules to gain access to custom game setups that include high resolution components derived directly from the printer files for each game. A copy of either game (either physically, or in PDF format) is still required to play.
It is with great honor that Scratchpad Publishing announces that Dusk City Outlaws, the first independent game by creator Rodney Thompson, has been nominated for the 2019 Origins Awards! It is a great achievement for the game, and truly a privilege to be considered alongside other excellent nominees for the Origins Awards, the winners of which will be announced at the Origins Game Fair in June.
Now available on DriveThruRPG, Neo-Dunhaven is a setting hack for Dusk City Outlaws that translates the heist game into a the dystopian cyberpunk setting of Neo-Dunhaven. Under the oppressive eyes of the Consortium Council, the Right Kind of People of Neo-Dunhaven plan heists and execute cons, dealing with artificial intelligences, digital memory storage and transfer, and an immersive virtual reality network.
Scenario W01: The Zombie Job is now available on DriveThruRPG! This scenario was designed for, and run on, LoadingReadyRun's Dice Friends streaming show, and involves the crew being hired to retrieve a heretical tome that reanimates the dead. That tome is currently located inside a quarantined funeral parlor filled with ravenous, reanimated dead, the result of a ritual gone wrong.
Physical copies of the Dusk City Outlaws core game box set are now available for purchase through this website! Simply click on the "Add to Cart" button on the Dusk City Outlaws product page or on the main page to order a copy shipped to your doorstep by our shipping company, Blackbox!
Dusk City Outlaws is set to begin shipping to backers and select hobby game stores soon! Within the next two weeks, US backers should see their copies shipping out of the distribution warehouse and headed to their doorsteps.
The Dust City Outlaws Core Set title on DriveThruRPG has been updated with the complete PDFs for all paper components that will come with the box set. If you backed the Kickstarter or preordered the game through Pledge Manager, you can download the updated files from DTRPG now!