Dusk City Outlaws Core Game

Dusk City Outlaws Core Game

Dusk City Outlaws is a tabletop roleplaying game for 3-6 players, set in the sprawling city of New Dunhaven. In this game, the players take on the roles of criminals on the wrong side of the law, collectively known as the Right Kind of People to those who run in outlaw circles. These criminals come together to form a crew, and take on a Job, a criminal enterprise brokered to them by a third party.

The Zombie Job

The Zombie Job

The Zombie Job is a scenario designed by Rodney Thompson for the Dusk City Outlaws tabletop roleplaying game. This Job is meant to be played over the course of 3-4 hours and involves stealing sorcerous tome from a funeral parlor full of zombies before it can be cleansed of its heretical magic by the Church and falls into the custody of the City Watch.

Turf Wars

Turf Wars

The Turf Wars supplement for Dusk City Outlaws expands upon the core game's campaign rules and adds new options for long-term play. In a Turf Wars campaign, all members of the crew are from the same cartel, and their crimes serve a higher purpose beyond just building their reputations. As the campaign progresses and Jobs are completed, the crew can expand their cartel's influence in districts of their choice, with the goal of eventually expanding their cartel's turf when the end of the year comes around and the new turf lines are drawn at the Thiefmoot.

Digital Creator Pack

Digital Creator Pack

Got an idea for a scenario that you want to put out there for other people to play? Want to create your own cartels? Add new specialties? Hack the game into a completely different setting or system? This package gives you access to digital files used in the creation of the Dusk City Outlaws game, making it easier to produce new material that looks just like the contents of the boxed set.

The Ruin Job

The Ruin Job

The Ruin Job is a scenario designed by Rodney Thompson for the Dusk City Outlaws tabletop roleplaying game. This Job is meant to be played over the course of 6-8 hours and involves bringing about the financial ruin of an unscrupulous nobleman who buys peoples' debts to make them into his indentured servants.

The Magistrate Job

The Magistrate Job

The Magistrate Job is a scenario designed by Rodney Thompson for the Dusk City Outlaws tabletop roleplaying game. This Job is meant to be played over the course of 6-8 hours and involves convincing one of the city's most anti-cartel magistrates to issue a stay of execution for one of the Right Kind of People slated to be hanged at the gates of the Castle.

The Rat Job

The Rat Job

The Rat Job is a scenario designed by Rodney Thompson for the Dusk City Outlaws tabletop roleplaying game. This Job is meant to be played over the course of 4-5 hours and involves silencing one of the Right Kind of People who has turned Crown and is negotiating a deal to spill some of the cartel's most carefully-guarded secrets. Your crew must find a way to infiltrate the Tower of Dusk, one of the city's skyscraping towers, and get past the City Watch to deal with the turncoat as you see fit.