About Scratchpad Publishing
Scratchpad Publishing is an independent games publisher founded in 2016 by Rodney Thompson with the purpose of publishing tabletop board, card, and roleplaying games.
Where did the name come from?
When my freelance RPG design career was just starting, I needed to outline books before I started writing. So for each project, I would go buy a brand-new legal pad and spend a few weeks just brainstorming in those legal pads, the best ideas from which I would create the outline of the book. Those scratchpads were the raw, unrefined output of my creativity, and to this day I still have every scratchpad I ever wrote in.
We are committed to publishing entertainment that is fun, welcoming to players of all kinds, and that meets a standard of quality that is among the highest in the industry. We are also committed to paying all contributors a fair and generous wage, crediting those who help us achieve success, and uplifting everyone in the Scratchpad Publishing family, both personally and professionally.
Dusk City Outlaws (2017)
No entertainment product is the result of only a single person's efforts. Scratchpad Publishing could not exist without the valued efforts of these skilled contributors.
Joy Ang is an illustrator and cartoonist living in Bellevue, Washington. She grew up in Calgary, Alberta and graduated from the Visual Communication stream of Alberta College of Art and Design in 2007. She got her start making art professionally with Udon Comics and got into the gaming industry with BioWare. She went on to do freelancing full-time and co-created two volumes of The Anthology Project; a collection of short comics by various talented artists. Lately Joy has been illustrating children’s books and working as a character designer and title card painter on Adventure Time with Cartoon Network.
Jared Blando is a professional freelance cartographer and conceptual artist who works in the RPG, book, and gaming industry. Though he is best known for his RPG fantasy maps, he is also prominent in the board-game and publishing industry as well. His work is generally known for its organic and elaborate design elements which give his pieces a sense of age and depth. He has a penchant for historical works (both art and literature), a strong love of travelling, miniature gaming, as well as cats and gluten-free pizza. If you like, you can see more of his work on the web at www.theredepic.com. You may drop him an email anytime, though he also accepts messages via carrier pigeons if you are so inclined.
Michele Carter has been editing roleplaying games since 1992 and still considers it her dream job. She’s contributed to numerous Origins Award and ENnie Award-winning 2nd, 3rd, 4th, and 5th Edition Dungeons & Dragons projects, as well as a multitude of other roleplaying and board games. When not editing, Michele is usually playing games, reading books and comics, watching television, and spending time with her husband and cats.
Daniel Gelon started his career doing professional illustration in 1990, working in the fantasy and hobby gaming genres. Daniel was one of the original Magic: The Gathering artists illustrating over 50 cards and has been an art director for several RPGs including Dungeons & Dragons, Feng Shui and Ars Magica. Besides doing graphic design on various gaming books and packages, he has also designed around a dozen logos for DC Comics including the Green Lantern logo.
Based in the UK, Jordan is currently working as a concept artist in the video games industry while also working as a freelance illustrator specializing in book and album cover illustration. His main passion is painting big, colourful fantasy environments, much like what he had the chance to create for Dusk City Outlaws.
A native of the Seattle area, Daniel Helmick was surprised to discover that his favorite hobby had landed squarely in his backyard in the 2000s. Daniel has worked for Wizards of the Coast in the Dungeons & Dragons Insider and R&D studios in production, data management, editing, design, development, and research. Follow his professional account on Twitter, @Cosmogenesis_PR.
A graduate of the University of Washington, Caitlin Hodgins is a mummy-slaying, gnome-sized adventurer who enjoys tabletop gaming and roleplaying. She is also an aspiring writer, and an IT manager in Seattle. Mesmerized by fantasy and science fiction, she spends most of her time reading, writing, and daydreaming of far-off worlds. Breaking into game design came by chance after joining a tight-knit band of adventurers who had experience with the art of making games. Working with Scratchpad Publishing is Caitlin’s first foray into game design and dedicated playtesting.
Daniel Solis is a graphic designer and art director for tabletop games. He hosts the YouTube series "Card At Work" where he teaches the tips and tricks of tabletop game layout. He can be found on Twitter at @DanielSolis.
Waclaw Wysocki is a self-taught artist based in Wroclaw, Poland. During his career he has worked for number of clients, both in-house and freelance, creating concept art and marketing illustrations for games. You can find more examples of his work at www.wwysocki.com