Dusk City Outlaws is a tabletop roleplaying game for 3-7 players, set in the sprawling city of New Dunhaven. In this game, the players take on the roles of criminals on the wrong side of the law, collectively known as the Right Kind of People to those who run in outlaw circles. These criminals come together to form a crew, and take on a Job, a criminal enterprise brokered to them by a third party.
Each member of the crew is a member of one of the eight cartels that rule over the city’s criminal underworld. These cartels each have their own turf, their own specialties, their own motives, and their own methods, but they are all bound together by the Arrangement, an agreement that the cartels entered into to preserve themselves against too much infighting. In short, the cartels agree that they have enough enemies without warring with one another, and that they all want the same thing: to get rich. The cartels agree to respect each others' turf, and while some bickering and fighting is allowed, large-scale conflict is forbidden, and revenge is frowned upon.
To maintain this peace, when someone from the cartels has a Job they want done, they call upon the crew, which has members from several cartels, to pull off the Job. Each cartel gets a cut of the take from that Job, and the crew gains some wealth, prestige, and influence, plus the promise of future Jobs from those brokers.
Once the Job has been assigned, the crew must come up with a plan, do the legwork to set it into motion, pull off the plan, and then survive long enough to get paid.
An Off-The-Shelf Game
Lacking a quorum from your usual game group and don't want to play a session of your usual campaign? Having an impromptu game night and wanting to play a roleplaying game? At a convention and looking to fill an evening with friends? Dusk City Outlaws is designed to be played with minimal preparation. Once all of the players know the rules of the game, you can start playing a scenario with brand-new characters in a matter of minutes. Character creation is fast and easy, and the game comes with ten fully designed scenarios and rules for introducing challenges and antagonists on the fly to eliminate the need for lots of before-the-session prep work.
Urban Sandbox on a Massive Scale
In Dusk City Outlaws, there is no "right" way to handle the Job. The members of the crew formulate their own plan and put it into motion however they like; the Judge does not need to plan out plot twists and a complete narrative arc, only react to the actions of the players. New Dunhaven itself is a massive urban environment on the scale of modern-day New York City, giving the players nearly limitless freedom for the scope and details of their plan. Dusk City Outlaws uses sandbox play, accompanied by robust systems to help the Judge improvise, to give players ultimate freedom and eliminate the need for lengthy scenarios.
The Dust City Outlaws Core Set title on DriveThruRPG has been updated with the complete PDFs for all paper components that will come with the box set. If you backed the Kickstarter or preordered the game through Pledge Manager, you can download the updated files from DTRPG now!
The Dusk City Outlaws Pledge Manager is now live! If you backed the project and want to set up your rewards, or missed out on the Kickstarter and would like to pre-order a copy of the game, the Pledge Manager allows you to do make sure that you get a copy of the game as soon as it is released!
The Kickstarter for Dusk City Outlaws has ended as a massive success. Here's a little bit of info about what is going to come with the game, and how the Kickstarter's success has made everyone's copy of the game better.
I am pleased to announce that Dusk City Outlaws has hit its funding goal! Thanks to everyone that has contributed their support to the game so far. We've still got a few weeks left, so that means it's time to dig into our stretch goals!
Time is the criminal's most important resource. Learn about the way time passes in the game, and how it got to be that way. This installment explores the day/night segment split and goes into further detail about planning scenes and legwork scenes.
Starting very soon, we're going to be Dusk City Outlaws is going to be played live for your viewing pleasure! We've got a schedule of livestreams coming up that should give you a chance to see the game in motion and give a sense how it plays.
It's not easy to pull off a Job under the best of circumstances, and the City Watch aren't the only group a criminal needs to watch out for. Find out more about the groups and individuals that oppose the cartels, and how they can make life difficult for the Right Kind of People.
To make it easier for the Judge to present challenges and keep the pacing of the game moving forward, Dusk City Outlaws uses a resource system called heat. Heat builds up as the crew is on the Job, and when the Judge spends heat the city's law enforcement and other cartels pop up to cause problems.
Players in Dusk City Outlaws take on the role of a crew of criminals, and they create their characters by combining the choice of their cartel with their specialty on the Job. The mechanics of each are presented on cardboard cards, which are placed next to each other and contain everything you need to know to run your character. Find out a little more about how this character system evolved during development.
Dusk City Outlaws came into being through a spark of inspiration blending three basic ideas I'd been working on for a while: a simplified narrative dice system, an urban setting with colorful criminal factions, and a desire to make a game that made making characters and starting to play fast and easy. Today, I'm going to talk about the dice system.